Welcome


Hi! I'm Marcos Herranz Ramírez, a Spanish game developer working in Kofi Quest.

I have been trying to develop games since I was a kid until now starting with RPGMaker, Flash, Unreal and I'm currently using Unity.

I'm a gameplay and UI/UX programmer mainly but I like to do a lot of other things: VFX, Shaders, design game mechanics, helping designers with tools, etc.

Portfolio

Kofi Quest: Alpha MOD

Kofi Quest: Alpha MOD is a single-player adventure with Action RPG and RTS mechanics that aims to be fun, challenging and story-driven.

You’ll control Kofi, a weak, lazy and unlucky videogame character that will be followed by a group of interesting (and pathetic) characters aiding him to live a great adventure.

The game is out now on Steam with a Nintendo Switch version in development.

A few things that I helped develop for the game:

RTS Mechanics

The game allows you to select and give orders to the units. Each unit has special abilities that the player can use for combat or to solve puzzles. Captains are special and stronger units (Kofi is one of them) with MOBA-type abilities.

RPG Systems

The player can equip the units with weapons, armor and accessories with different properties. The inventory allows the use of healing items and stat modifiers.

Dialogue

The game is a full storytelling experience with many NPCs and dialogue situations. The characters have many animations to express emotions in these conversations.

Map Editor

A custom tool that allows the map designer to create maps. It has options to place tiles, autotiler, placing prefabs, setting lights, setting water/lava planes, etc.

Data Editors

The game has multiple tools to helps us create and organize the data including: Global variables, Units, Enemies, Attacks, Skills, Dialogues, etc.

Cinematic Editor

For this game, we created a custom node editor that is the basis for the game's cinematics, bosses and many gameplay situations in the game.

Older projects

SOX

SOX is a platformer survival game where the objective is to maintain the integrity of a sock that is trying to find his pair in a washing machine hell. The game was made at the "King Game Jam" in Barcelona in 2 days.

School Insurrection

School Insurrection is a shoot 'em up where your goal is very clear: Class boycott. Beat the teacher and the nerds that protects him and watch the bullies that attack anyone in front of them! Made in a one week Game Jam.

Conflict

Conflict is a local multiplayer arena brawler featuring a circular scene and simple controls made for Android tablets. The objective of the game is to hit your oponents as many times as you can. We made it for a 2 week long Game Jam.

Spiral: Winds of Vengeance

Project developed in the Master of Design and Game Development of the UPC. In this project, made with Unreal Development Kit, I was the programmer, the rigger and the animator, and I also performed tasks such as 3D modeling, texturing, level design, etc.

2D-3D Shooters

Projects for the University in C++ using OpenGL and DirectX graphics libraries. It should be noted the use of sockets to make the online multiplayer in the first one and the use of pathfinding and random generation algorithms for the maps in the second.

Action RPG Games

A series of RPGMaker games in which I used plugins and custom tools, developed by me, to transform the different systems of the default engine. The modifications include several iterations of a new Action-RPG battle system, custom menus, climbing and acrobatics, visual weapon swap, etc.

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